Kingdom Come: Deliverance II Mod Manager

Mod Manager for Kingdom Come: Deliverance 2.

DESCRIPTIONIMAGESREQUIREMENTSDOWNLOADVERSION HISTORY

Mod Manager Features:

  • Automatic Mod Detection: Scans and lists all installed mods instantly.
  • Easy Installation: Easily add new mods without manual file handling.
  • Version Tracking: Keeps track of mod updates and ensures compatibility.
  • Mod Organization: Adjust load order for optimal performance and stability.
  • Enable/Disable Mods: Toggle mods on or off without deleting them.
  • User-Friendly Interface: Simplifies modding for both beginners and advanced players.
  • Saved Window Position & Size: Remembers your layout (minor issues remain).
  • Better Mod Management:
    • Install mods without a mod.manifest file.
    • Smarter naming for mods missing manifests.
    • Sorting options (name & load order).
    • MOD arrangement color interleaving.
  • Tools & Shortcuts:
    • Explore button – Open mod folder directly.
    • DevMode launch option – Available in settings.
    • Folder selection support – Works with file drop.
    • Multiple archive selection – Via “Add Mod” button.
  • Automatic Mods Folder Backup: Saves a backup in the game’s root directory (can be disabled).
  • Supports non-English characters.

Coming soon features:

  • Auto-update mods
  • Mod merging

How to Use:

  1. Unzip anywhere and start KCD2 mod manager.exe.
  2. Drag and drop (or use ‘Add Mod‘ button) the mod archive (.zip, .rar or .7z). The mod will be automatically extracted and copied into Mods folder.
  3. Start playing KCD 2 with mods installed!

Author: coolzumjax

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v.1.8 – 2.2:

  • Fixed an issue preventing game path changes.
  • Added a new settings menu for better customization.
  • Dark mode is now fully compatible with all windows.
  • Introduced an installer for easier setup.
  • Began work on reducing false positive detections by Windows Defender.
  • Integrated Nexus Mods API support for direct mod updates (Premium users only).
  • Added the ability to endorse mods directly from the manager.
  • Introduced a new login option to access API features.
  • Added an option to disable update checks for mods.
  • New setting to disable mod_order.txt creation while preserving mod order.
  • Fixed an issue where underscores were removed from mod IDs and folder names.
  • Implemented update detection for installed mods.
  • Divided settings into Regular and Backup categories for better organization.
  • Now creates multiple backups with timestamps instead of overwriting.
  • Introduced a backup limit, adjustable in the settings.
  • Added the ability to rename mods from the context menu.
  • Mods can now have notes, which are saved in a JSON file.
  • If a mod has a Nexus Mods page, it can be opened directly from the manager.
  • Added an option to manually change a mod’s number.
  • Fixed an issue where mod notes wouldn’t save properly.
  • Introduced update notifications (enabled by default, can be disabled).
  • Added a search bar for easier mod navigation.

v.1.7:

  • Automatic Mods Folder Backup. The backup is saved in the game’s root directory. Can be turned of in “Settings” (default is on)
  • Fixed Critical Bug with Non-English Characters where the Mods folder could be accidentally deleted if the name tag contained special characters, non-English characters (e.g., Chinese, Japanese, Korean), or symbols.
  • Smarter Naming for Mods Without Manifest

v.1.2 – 1.6:

  • Fixed a bug that prevented some mods from loading with the new version.
  • The status label has been moved to the bottom right corner for improved visibility.
  • Window Position & Size Saved (still some minor issues with this feature)
  • Added an explore button that allows you to open the Mod folder directly from the KCD2 Mod Manager
  • You can now install mods that do not have a mod.manifest file (folder/archive must contain .pak files with a folder structure with data or/and localisation)
  • Minor fixes related to mod_order.txt
  • Fixed a bug where the mod order would ignore disabled mods on startup
  • DevMode Launch Option (available in the settings)
  • MOD Arrangement Color Interleaving
  • Folder Selection Support (only works with file drop for now)
  • Multiple Archive Selection (via “Add Mod” button)
  • Sorting Options (name and load order)
  • Dark Mode
  • Removed the game path field from the window

v.1.1: Small update

v.1.0: Initial release

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