This page contains all the information related to the modding of Kingdom Come: Deliverance II.
Table of Contents
ToggleDefault Mod Structure in KCD 2
Mods should be placed in the Mods folder (create one if it doesn’t exist): KingdomComeDeliverance2\Mods\
Each mod has its own subfolder, which replicates the KCD 2 directory structure, for example:
Mods\your_mod_name\mod.manifest
Mods\your_mod_name\Data\your_mod_name.pak
mod.manifest is the file that Cry Engine reads. Example of this file:
<?xml version="1.0" encoding="utf-8"?> <kcd_mod> <info> <name>Unlimited Weight</name> <modid>unlimited_weight</modid> <description>Raise Henry's maximum carry weight to 999999999.</description> <author>Henry_the_modder</author> <version>1.0</version> <created_on>2025-02-05</created_on> </info> </kcd_mod>
your_mod_name.pak is the main file that contains all modded files. For example, we want to edit rpg_param.xml, it is stored in KingdomComeDeliverance2\Data\Tables.pak file.
We have to unzip Tables.pak and find the rpg_param.xml. It is located in Libs\Table\rpg folder. Make the changes you want (xml files can be edited with simple Notepad, but you’d better be using some sophisticated tool for syntaxes support) and then you have 2 options:
- Create an empty rpg_param.tbl (can be done with Notepad).
- Or remove all other values from the file except the ones you’ve edited and make it patched table file (PTF). This way, your mod will be compatible with other PTF mods that edit the same file (except for mods that edit the same values). See the instructions below to make PTF properly.
How to Make PTF Mod for KCD2
For PTF (patched table files) mods to work, the mod folder name, modid
in the mod.manifest, and the patched table file __modid
suffix all must match exactly, and contain:
- lowercase letters only
- no numbers
- underscores
Examples
Working:
KCD2/mods/change_rpg_param_mod
(folder)<modid>change_rpg_param_mod</modid>
(mod.manifest)
Doesn’t contain any numbers, uses underscores and lowercase letters.
Not working:
KCD2/mods/my first mod
(folder) <-ERROR: has spaces in the name of the mod’s folder<modid>my_first_mod</modid>
(mod.manifest)
KCD2/mods/My_First_Mod
(folder) <-ERROR: uses uppercase in the name of the mod’s folder<modid>my_first_mod</modid>
(mod.manifest)
KCD2/mods/my_1st_mod
(folder) <-ERROR: contains numbers<modid>my_1st_mod</modid>
(mod.manifest)
How to name an edited file? Example:
- rpg_param.xml (default)
- rpg_param__my_first_mod.xml (modded PTF)
Note, that after original game file you must put two underscores (__)!
Whichever you chose, next you have to put the modded file(s) into .pak file that will replicate the game’s structure. In our example, you have to end with your_mod_name.pak file that when unzipped, will have the following structure: Libs\Table\rpg\rpg_param.xml.
For convenience, we recommend your mod folder and modded .pak file always have the same name.
How to Create Pak File
If you experience crash after you created your KCD2 mod, it means your .pak isn’t readable by the Cry Engine 3. You have to create the modded .pak file properly and this is how it’s done:
- Right-click on your mod folder
- Select Send to
- Select Compressed (zipped) folder
- Then right-click on the created .zip file and rename the file’s extension to .pak. If you don’t see the file extension, open File Explorer and under View tab, in the Show/hide group, select the File name extensions check box.
Any .pak file can also be accessed by simply renaming it to .zip.
You can also use KCD 2 PAK Builder for this task.
TOOLS
A list of useful tools for modding.
- KCD 2 Auto Packer to automatically create/modify PAK files.
- KCD 2 PAK Builder to create PAK files.
- KCD Mod Packer to create any type of mod (lua, models, etc.).
- KCD Mod Generator to ease creation of mods.
- KCD 2 Asset Finder (batch) to search for game’s assets.
- KCD 2 Asset Finder to search for game’s assets (preferable option).
- CryEngine Converter to convert CryEngine asset files (mostly 3D models).
- Blender BCRYExporter in a combination with KCD1 Resource Compiler to make the game use your edited/added assets.
- VS Code Lua Runner to run Lua scripts in KCD 2.
- JPEXS Free Flash Decompiler to add/modify GFX files.
- CryEngine Converter to convert asset files to
.dae
format.
RPG Parameters
List of All the possible RPG parameters (for rpg_param.xml)
AdditionalAttackerCountForMaxFadingBuff
AgiDiffToAttackSpeed
AgiToEqwArmorLoad
AgilityXPLevelDiff
AlchemyDecayedHerbQuality
AlchemyDryHerbQuality
AlchemyPotionBaseQualityWeight
AlchemyRecipeStepsTolerance
AlchemyResourcesQualityWeight
AlchemyResultCoefToFirstQuality
AlchemyResultCoefToSecondQuality
AlchemyXPMultiplierSecondQualityPotion
AlchemyXPMultiplierThirdQualityPotion
AlcoholBaseHangoverDuration
AlcoholBlackoutDuration
AlcoholDrunkThreshold
AlcoholDrunkThresholdNPC
AlcoholHangoverHeadInjuryVisual
AlcoholMaxCHAEffect
AlcoholMaxDrinkingSkillHangoverDurationModifier
AlcoholMaxSPCEffect
AlcoholMaxSTREffect
AlcoholMaxVITEffect
AlcoholMoodThreshold
AlcoholMoodToDrunkUIFill
AlcoholismLevel1
AlcoholismLevel2
AlcoholismLevel3
AlcoholismLevel4
AlcoholismLevel5
AlcoholismLevel6
AlcoholismRemoveSpeed
AngrinessFromNervousnessCoef
ArmorDirtToCharismaCoef
ArmorLoadDiffToMax
ArmorLoadToJumpCost
ArmorStatusToCharismaCoef
ArmorStatusToDefenseCoef
AthleticXPAwardDistance
AttackChargingAttMod
AttackChargingBeginCooldown
AttackChargingCooldown
AverageArmorDefenseWeight
BaseAttackStaminaCost
BaseInventoryCapacity
BlacksmithingAlmostCriticalQualityOffset
BlacksmithingEffectivityToXP
BlacksmithingFinishingXP
BlacksmithingIntensityToStamina
BlacksmithingMaxCompletionGainFactor
BlacksmithingMaxQualityLossFactor
BlacksmithingMinIntensity
BlacksmithingOverheatQualityLossCoef
BlacksmithingRhythmicBonus
BowChargeDurationMax
BowChargeDurationMin
BowPowerToChargeDuration
ClothesBloodSoakOnMaxBleeding
CombatAutoMaxAttackDelay
CombatDangerCooldown
CombatDodgeProb1
CombatHitImmortalUnconsciousDepth
CombatHitUnconsciousDepth
CombatMasterStrikeProb1
CombatNoBlockProb0
CombatNormalBlockProb0
CombatNormalBlockProb1
CombatPerfectBlockNPCvsNPCCoef
CombatPerfectBlockPowTo
CombatPerfectBlockProb1
CombatPerfectBlockZoneDistanceCoef
CompanionLegalizationPriceCoeficient
CompanionMerchantFeeCoeficient
ControllerLockPickingAppropriateTolerance
ControllerLockPickingToleranceBaseCoef
ControllerLockPickingToleranceDifficultyCoef
ControllerLockPickingToleranceSkillCoef
ControllerLockPickingToleranceSkillExpCoef
CrimeDoorSoundMod
DamageToArmorStatus
DamageToArmorStatusHigherLayers
DamageToArmorStatusLowerLayers
DawnTime
DiceGameTypeScoreBeggar
DiceGameTypeScoreCourtier
DiceGameTypeScoreCraftsman
DiceGameTypeScoreEmperor
DiceGameTypeScoreKing
DiceGameTypeScoreKnight
DiceGameTypeScoreMiner
DiceGameTypeScoreNovice
DiceGameTypeScorePriest
DiceGameTypeScoreSoldier
DiceGameTypeScoreWagoner
DogDistractBarkTime
DogDistractInitialWaitTime
DogPOISearchRadiusMax
DogPOISearchRadiusMin
DreadSkillcheckBloodinessWeight
DreadSkillcheckDirtinessWeight
DuskTime
FactionAngrinessDecayRate
FoodHealthThreshold
FoodOverEat
FullClothDirtyingOnFullSpeed
FullClothDirtyingOnZeroSpeed
GoodArmorDefense
GoodWeaponAttack
HarmlessFallHeight
HearingToFov
HeavyLightArmorThreshold
HeavyWeaponWeight
HerbGatherSkillToCount
HerbGatherSkillToRadius
HerbGatherSkillToRadiusAdd
HerbGatherXP
HoleDiggingDirtiness
HorseDashBufferLength
HorseDashSlowdownThreshold
HorseJumpHeightModifier
HorseMoraleToThrowOffRider
HorseRidingAwardDistance
HorseRidingToHorseCourage
HorseRidingToHorseStamina
HorseRidingXPPerDistance
HorseSlowSpeedStaminaRegen
HorseSlowdownTimeSlowSpeed
HorseSlowdownTimeSprintIfDashed
HorseSpurDashIncrement
HorseStaminaDrainPerSpurLevel
HorseWithMaxStatsPrice
HorseWithMinStatsPrice
HorseridingSkillXPForKillFromHorseback
HunterLootAmountAddCoef
HunterXPKill
HunterXPLoot
HuntingAlarmSoundMaximalMultiplier
HuntingAlarmSoundMinimalMultiplier
HuntingAlarmSoundSkillToSmellRatio
IndulgencePriceFactor
IndulgencePriceMax
IndulgencePriceMin
InformationBroadcastPeriod
InjuringFallHeight
InjuryLowThreshold
InjuryRegenInterval
InvestigatingNPCRadius
ItemDestroyProbabilityThreshold
ItemHealthAlmostBrokenThreshold
ItemHealthDamagedThreshold
ItemHealthPriceStatusWeight
ItemOwnerFactionDistanceInnerRadius
ItemOwnerFactionDistanceOuterRadius
ItemOwnerFactionDistanceToSuspiciencyMin
ItemOwnerFadeConspicuousnessToHours
ItemOwnerFadePriceToHours
ItemOwnerIsShopkeeperToSuspiciency
ItemOwnerSpatialFadeThreshold
JumpCostBase
LethalDmgR
LockPickingAgilityXP
LockPickingAppropriateTolerance
LockPickingCursorShakeRangeMax
LockPickingCursorShakeRangeMin
LockPickingCursorShakeSpeed
LockPickingSkillToShakeRel
LockPickingSuccessXPMulCoef
LockPickingToleranceBaseCoef
LockPickingToleranceDifficultyCoef
LockPickingToleranceSkillCoef
LockPickingToleranceSkillExpCoef
LockpickingFailSoundIntensity
MarksmanshipSkillXPShootingTargetHitPerDistance
MaxAttackSpeedMod
MaxAttackSpeedNpcVsNpcMod
MaxHearingSoundAttenuationCoef
MaxSlashBuffApplyChance
MaxSmashBuffApplyChance
MaxStabBuffApplyChance
MaxStaminaDmgR
MaxStatToAttackStaminaCostStatDiff
MaxStatToAttackStatDiff
MaxViewRadius
MetabolismAbsorbSpeed
MetabolismDigestSpeed
MinModVisibility
MinStaminaDamage
MinStaminaDmgR
NervousnessDecayRate
NervousnessPropagationCoef
NightTransitionPeriod
NonPlayerRecognitionTimeMod
OverallArmorDefenseBadassWeight
OverallStatsBaddassWeight
OverallWeaponAttackBadassWeight
PerceivedStateThreatDistance
PerceptionBaseCha
PerceptionInnerConeMaxRelSize
PerceptionMaxFov
PerceptionPriorBoostPlayer
PerceptionPriorBoostRangedWeapon
PerceptionPriorCha
PerceptionPriorConsp
PerceptionPriorEnemyRelationship
PerceptionPriorVisPeople
PerceptionPriorWeapon
PerkLastGaspShortTermDuration
PerkLuckyFindTriggerChance
PerkNoRestForTheWickedCooldown
PickpocketingDistance
PickpocketingItemUncoverTimePerWeight
PickpocketingMisstargetingTolerance
PickpocketingTreasurePriceXP
PickpocketingXP
QuestMoneyRewardScaleConstant
RangedWpnPwrToEnergy
RangedWpnSpeedToAttack
ReadingSpeechXPBase
ReadingXpPerHour
RecognitionTimeKNegativeCoef
RecognitionTimeKPositiveCoef
RecognitionTimePCoef
RepairKitCapacity
RepairKitMinSkillForQuality2
RepairKitMinSkillForQuality3
RepairKitMinSkillForQuality4
RepairPriceModif
RepairShopMinSkillForQuality2
RepairShopMinSkillForQuality3
RepairShopMinSkillForQuality4
RepairShopSkillPriceMultiplier
ReputationPropagationCoefCap
ReputationSpatialPrapagation
ReputationSpatialPropagationDistance
ResetPublicFriendsRelationshipMin
RespawnPeriod
RiderHorseStaminaCoef
RunSpeedBaseGuiMaxHorse
RunSpeedBaseGuiMinHorse
SchedulerDrunkednessPerSecond
SimpleDrunkednessFadeSpeed
SchedulerSoilPerSecond
SharpeningFullNegativeHealthXP
SharpeningFullPositiveHealthXP
SharpeningMaxDestructionAngle
SharpeningMaxIdealAngle
SharpeningMinDestructionAngle
SharpeningMinIdealAngle
SharpeningWeaponBouncingMaxOffset
ShoeHealthDecrease
SkillDiffToAttackSpeed
SkillXPBlock
SkillXPDrinkAlcohol
SkillXPHit
SkillXPKill
SkillXPPerfectBlock
SkillXPRiposte
SkillXPUseRepairKit
SmellBuffDirtinessLevel
SoulCourageMoraleWeight
SoulPoolCombatLevelNormalDistributionSigma
SpeechXPLevelBase
SpeechXPLevelDiff
SprintStaminaSavingLowerBound
SprintStaminaSavingUpperBound
StamRegenFromVit
StaminaDeficitHealthDamageA
StaminaDeficitHealthDamageB
StatXPAgilityPerDodge
StatXPComboHit
StatXPKill
StatXPSpeechPersuadeCoerceSuccessMax
StatXPSpeechSkillCheckFailMax
StatXPSpeechSkillCheckSuccessMax
StatXPSpeechSkillStatSkillCheckFailMax
StatXPSpeechSkillStatSkillCheckSuccessMax
StatXPStrAndVitPerDistanceEncumbered
StatXPVitalityPerDistance
StatXPVitalityPerDodge
StatXPVitalityPerJump
StatXPVitalityPerKill
StatXPVitalityPerVault
StealthAttackMinXp
StealthBackoffMaxTime
StealthBackoffMinTime
StealthKillMinSlot
StealthKillProbCoefA
StealthKnockOutUnconsciousDepthBase
StealthSkillToFootstepSoundMult
StealthSkillToRecogTime
StealthSkillToViewRadiusDecr
StealthSneakBaseXp
StealthToUnconsciousDepth
StolenKeyExpirationTime
StrToEqwArmorLoad
StrengthToInventoryCapacity
StrengthXPLevelDiff
SurvivalSkillXPPerDiscoveredPOI
SurvivalXpRewardPerCookedItem
SurvivalXpRewardPerDriedItem
SurvivalXpRewardPerSmokedItem
TireEmToTakeEmRequiredTime
TransferedBloodToAttackerMax
TransferedBloodToAttackerMin
TransferedBloodToAttackerWeaponMax
TransferedBloodToAttackerWeaponMin
TransferedBloodToVictimMax
TransferedBloodToVictimMin
VisibilityDecrementDaytimeInterior
VisibilityDecrementInFog
VisibilityDecrementNighttimeExterior
VisionToViewRadius
VitToEqwArmorLoad
WeaponStatusToAttackCoef
MaxAttackSpeedPlayerMod
AttackSpeedNormalAgi
AttackSpeedNormal
AttackSpeedPlayerRelative
MaxArmorLoad
AttSkillToHorsePullDown
CombatLevelToRelativeAttackIncrease
CombatLevelMinToCombatRPGBonus
HorseAttackMaxSpeed
HorseMaxAttackCoef
RiderAgilityToHorsePullDown
RiderSkillToHorsePullDown
AttStrengthToHorsePullDown
SkillXPComboHit
SkillCap
SkillXPLevelDiff
SkillXPLevelBase
CombatLevelToRelativeHealthLossDecrease
MaxStatToAttackMult
MinStatToAttackMult
SkillToFencingBase
MaxSpecialPerfectBlockSlotModifier
MaxPerfectBlockSlotModifier
BigZoneDistanceSlotMod
StatsToDodgePowTo
MinPerfectBlockSlot01
SkillToPerfectBlockPowTo
SkillToDefense
SkillToDmgConstA
VitalityXPLevelDiff
VitalityXPLevelBase
StrengthXPLevelBase
AgilityXPLevelBase
StatXPHit
StatToMainLevelBase
StatCap
StoryProgressXPLevelDiff
StoryProgressXPLevelBase
MinStatToAttackStaminaCostMult
MaxStatToAttackStaminaCostMult
AttackRequiredStamRatio
AttackStamModMin
DodgeRelDistanceThreshold
DodgeRelArmorLoadThreshold
BaseDodgeStaminaCost
HorseSlowdownTimeSprint
HorseDashBufferLength
HorseForcedRearMoraleHitRange
RiderForcedRearingStaminaCost
HorseForcedRearingStaminaCost
HorseMountMaxRelativeEncumberance
HorseMagnetismTurnSlowdown
HorseSpurDebuffLength
ArmorLoadToRun
ArmorLoadToSprint
CallActionCooldown
RunSpeedBaseGuiMax
RunSpeedBaseGuiMin
GoodWeaponAttack
GoodWeaponDefenseCoef
GoodWeaponDefense
AgilityLevelForNonClumsyLedges
SurfaceToSpeedCoef
EncumberanceForSecondaryModifiers
EncumberedToSpeedSurfaceCoef
MaxStaminaDamage
BlockingDmgRCoef
BlockingDmgRBonus
MinDmgR
MaxDamage
DmgRToHealthCoefA
HealthToKnockOut
WeakBlockStamCoef
UnarmedHitArmorDamageCoef
StamDamage
MissileWeaponDamageStatus
WeaponDefenseToAttackingWeaponStatus
ArmorDefenseToAttackingWeaponStatus
MaxFencingWeaponUsageMod
DmgRToHealthCoefB
CollisionVelocityDeltaToDmgR
HealthDeltaAbsLimit
HealthDamageToInjury
StaminaDamageToInjury
AttackEnergyModifier
DamageToArmorStatusMinimalValue
StatXPSpeechPerSequence
StatXPAgilityPerDodgeOutsideSlot
SkillcheckReputationPenalty
BadassnessDifficultyModifier
MajorFailSkillCheckLevel
SuccessSkillCheckLevel
MajorSuccessSkillCheckLevel
GeneralPropertyDiffToSkillCheckResult
SkillXPSkillCheckFail
SkillXPSkillCheckSuccess
MediumDifficultySkillcheckOpponentValue
EasyDifficultySkillcheckOpponentValue
DominateSkillcheckSpeechWeight
ImpressSkillcheckSpeechWeight
CoerceSkillcheckSpeechWeight
PersuadeSkillcheckSpeechWeight
ThreatenStrenghtWeight
RelationshipToGeneralSkillCheck
RelationshipToThreatenBadassness
RelationshipToPersuadeSpeech
RelationshipToImpressCharisma
ResetNearbyRelationshipRange
HardDifficultySkillcheckOpponentValue
SecondaryStatXPRatio
HighbornWealthThreshold
HoundmasterXPFetch
HoundmasterXPContextCommand
HoundmasterXPPlay
HoundmasterXPPOIDiscovery
HoundmasterXPFeed
HoundmasterXPAnimalKill
HoundmasterXPKill
HoundmasterXPHit
StamRegenBlockMod
StamRegenRelativeDiff
StamRegenBase
SprintCost
HoundmasterXPPraise
HoundmasterXPDistraction
HorseMoraleOverspurrHitAmount
MaxAgilityToMovementSpeedAddition
StamRegenMoveMod
AlcoholMoodToDrunkUIFill
AlcoholContentFPAntidoteThreshold
AlcoholPerkCorrectResistanceModif
AlcoholPerkBacchusHangoverEffectMod
AlcoholUnconsciousAddedDirt
AlcoholUnconsciousRandomItemIsGoodChance
AlcoholUnconsciousRandomItemChance
AlcoholismCravingLevel6
AlcoholismCravingLevel1
EventEvadeWeightDetectionResult
EventEvadeWeightSurvival
EventEvadeWeightVisibility
FTRadiusWeightViewRadiusVsSurvival
EventConcealWeightRadiusVsVisibility
EventViewRadiusWeightVariantVsPlace
AlcoholPerkLooseTongueSpcCha
AlcoholPerkWrongResistanceModif
EventFleeWeightDetectionResult
EventFleeWeightVitality
EventAmbushWeightDetectionResult
EventAmbushWeightStealth
EventAmbushWeightVisibility
StarvationThreshold
StarvationHealthLossSpeed
FoodHealSpeed
ExhaustionSpeed
VigourFull
MinRelativeStaminaMax
MaxWeaponBuffCharge
MinWeaponBuffCharge
InjuryHighThreshold
MaxBaseInventoryCapacity
StarvationExtremeThreshold
ExhaustedThreshold
StarvationPlayerEffectMaxMax
StarvationPlayerEffectMinMax
StarvationPlayerEffectMaxMin
StarvationPlayerEffectMinMin
SleepHealthRegenBaseSpeed
DefaultStateDeltaSpeed
InjuryBleedingInterval
MinPossibleSleepTime
MinHealthToBeAbleToSleepOrSkiptime
ExtremeExhaustionFaintDuration
ExtremeExhaustionFaintAveragePeriod
ExhaustedPlayerEffectMaxMax
ExhaustedPlayerEffectMinMax
ExhaustedPlayerEffectMaxMin
ExhaustedPlayerEffectMinMin
HeadHitKnockOutBaseProbability
FromBehindAngle
CombatDmgRBonusFromBehind
UnarmedAttackReqAgiBase
UnarmedAttackReqStrBase
UnarmedBlockDefense
CollisionDmgRBias
StaminaDrainRatioCharging
StaminaDrainRatioStriking
FallDamageEnabledNpcCombatCooldown
FatalFallHeight
FallDamageMultiplierAtMaxAgility
DefaultWorldTimeRatio
LowHealthThreshold
ImmortalHealthMin
HealthFull
SurvivalSkillAttackToAnimalOnMaxLevel
MaxAggregatedItemAmountPerPoison
FoodWitcherPerkNutritionModif
FoodPreserverHealthIncreaseAmount
FoodSaltOrSmokePerkDecayModif
CaffeineFromFoodCoef
FoodFull
MetabolismDigestSpeedMultiplier
ShortTermNutritionDigestionSpeedMultiplier
DigestionSpeed
FoodPoisoningMaxStatPenalty
FoodPoisoningMaxHealthEffectSpeed
FoodPoisoningMinHealthEffectSpeed
FoodPoisoningThreshold
FoodPoisoningMaxValue
AlcoholDrunkMaxExhaustNegativeEffect
AlcoholMoodMaxExhaustPossitiveEffect
AlcoholMaxCONEffect
AlcoholMaxAGIEffect
AlcoholDigestSpeedModfifOnFullStomache
AlcoholDigestSpeedModfifOnEmptyStomache
AlcoholMaxHPAfterHangover
AlcoholHangoverOffsetModif
AlchemyXPPerFailedBrewing
MinAnimalWeightToWithstandGunshot
ButcheringMaxDistance
AlchemyTrialEndErrorPerkTolerance
AlchemyToleranceMaxLevel
AlchemyToleranceBase
EquippedWeightSubWithWellWornPerk
HerbsInHorseInventoryForHorsenipPerk
HerbsInInventoryForFlowerPowerPerk
BundleAlchemistPerkAdd
BlacksmithingMaxIntensity
AutolearnCombatTechniqueReliability
MinLeftoverPerks
MinLevelForPerkPoints
MinPerkPoint
MaxPerkPoints
MaxCloudAverageForShiningArmor
BlacksmithingMaxEffectivityToQualityLoss
BlacksmithingMinEffectivityToQualityLoss
BlacksmithingMaxTemperature
BlacksmithingMinTemperature
BlacksmithingStamRegenMin
BlacksmithingMinimalCover
BlacksmithingStrokeLoss
BlacksmithingStrokeGain
DiceGameTypeScorePeasant
BlacksmithingMaxCondition
BlacksmithingMinCondition
BlacksmithingStamRegenMax
DiceGameTypeScoreLord
DiceGameTypeScoreCardinal
ReadingSpeechXPScholarshipMultiplier
OverreadnessEmptyTime
OverreadnessFillTime
InactiveTimeToDestroyOversleep
OversleepnessEmptyTime
OversleepnessFillTime
NonSkillBookXP
SkipTimeCacheSize
SkipTimeCacheValidityThreshold
DefaultReadingQuality
ImprovedSleepMultiplier
AvidReaderReadingSpeed
SleepToAfterBuff
SleepToSaveThreshold
SharpeningSuccessfulConditionDelta
SharpeningMinEfficiencyHealth
AgilityMulOnExtremeExhaustion
StrengthMulOnExtremeExhaustion
CharismaMulOnExtremeExhaustion
SpeechMulOnExtremeExhaustion
MinPedalCost
SharpeningZoneConditionForPerkEffects
PicklockDmgSpeed
HourglassTimeout
MaxPedalCost
LockPickingAdequateTolerance
LockPickingTurnBackDivCoef
LockPickingTurnBackMulCoef
LockPickingStealthXP
LockPickingSuccessXPDivCoef
LockPickingFailRelativeXPMulCoef
LockpickingLockpickBreakChance
LockpickingRelDistanceToSoundIntensity
LockpickingSoundIntensityMin
VitalityToUnconsciousDepthFadeoutSpeed
UnconsciousDepthFadeoutSpeedBase
StealthAttackMaxXp
StealthAttackFailXp
StealthSneakBaseDistance
StealthSneakCheckRadius
FootstepSoundMultHeadroomFactor
UnconsciousTimeWhenTimeIsNotRunning
StealthKillProbCoefC
StealthKillProbCoefB
StealthKillDamage
StatXpAgilityForStealth
StealthSneakXpSumCoefB
MinTrueRelationDistThreshold
TrueRelationDistThresholdRel
MaxStealthHitSoundMultiplier
MinStealthHitSoundMultiplier
StealthCooldown
StealthKillMaxSlot
MaxWeatherSoundAttenuationCoef
PerceivedSocialClassImportanceThresholdRel
PerceivedSuperfactionImportanceThresholdRel
PerceptionPriorEnemyRelationshipBonus
PerceptionPriorFriendRelationship
PerceptionMeanDist
PerceptionPriorDist
PerceptionPriorVisCrimes
PerceptionPriorVisItems
PerceptionPriorCrimeLoot
PerceptionPriorDead
PerceptionPriorNotHumanRace
PerceptionPriorGender
PerceptionInnerConeNervousnessLimit
PerceptionInnerConeMinRelSize
PerceptionPriorBoostScriptContext
PerceptionPriorCrimeCarryCorpse
PerceptionPriorCrimeLockpick
DiceSetDiceAbsoluteThreshold
DiceBadgeUseThreshold
DiceAvailableCountWeight
DiceMultiplyingHighThreshold
DiceDoubleTakeMultiplier
DiceAntibustHighThreshold
ForcedFireAimSpreadMalus
AimSpreadSkillDecrease
AimSpreadMax
AimSpreadMinRatio
RifleAimStamCost
CrossbowAimStamCost
BowAimStamCost
AimPainlessDelay
AimCiriticalLimitTime
AimSkillToZoom
AimZoomMax
AimZoomBaseSkill
AimZoomBase
RangedWpnSelfHarmCoef
RangedWpnCosThetaToAttackMin
RangedWpnPwrToSpeed
RangedWpnPowerConstA
RangedWpnMinStrCoef
RangedWpnMinPowerCoef
MatPierceableMaxArmor
MatPierceableMin
ProjectileMaxBreakProb
SkillToRangedWpnAIRange
RangedWpnRadiusForMoraleHit
RangedWpnWeightNormalization
RangedWpnLimbResistanceEffect
RangedWpnOptimalDistanceToMinamal
MinViewRadiusFogCoef
MinViewRadiusTimeOfDayCoef
MinViewRadius
PerceptionMinFov
MatPierceableReduction
MaxModConspicuousness
MinModConspicuousness
MaxModVisibility
BlindViewRadiusFakeRelative
PerceptionSecondaryDecayTime
PerceptionSecondaryCrowdRadius
PerceptionSecondaryCrowdMembers
RecognitionSpeedNotVisible
RecognitionTimeDistanceGain
BarterPriceSellRepBuying
BarterPriceSellRepMultip
BarterPriceSellRepCoef
WashSoapCostMod
RazorSharpBuffHealthThreshold
RepairKitItemPerkBuffHealthThreshold
RepairKitMaxSkillCapacityCoef
BasketSuspiciencyNoDealThreshold
BasketSuspiciencyHaggleThreshold
WashItemDirtPriceStatusWeight
AddedDirtOnCarryItem
WashItemsCraftsmanshipXpReward
WashDirtLimitMax
WashDirtLimitMin
WashSoapCostSkillCoef
RifleDestroyDamage
ItemDestroyProbabilityCoef
ItemQualityDecreaseProbabilityCoef
ItemQualityDecreaseProbabilityThreshold
ItemHealthOverlapCoef
NPCRobbedValueBottomThreshold
NPCRobbedValueDecayRate
StashRobbedValueBottomThreshold
StashRobbedValueDecayRate
WeaponConditionThresholdForDamage
ArmorConditionThresholdForDamage
MaximalItemQualityForDamage
ItemHealthDamagedBuffThreshold
NPCRepWeight
FrozenRenownValue
FriskProbabilityMod
CombatActiveNPCRadius
ConfiscateItemsInRadius
AngrinessArmingThreshold
FactionAngrinessPropagationCutoff
FactionAngrinessPropagationScale
FactionAngrinessPropagationCoef
FactionAngrinessMaximum
FactionAngrinessMinimum
SuperFactionRepWeight
FactionRepWeight
NervousnessCourageousWeight
NervousnessPropagationRadius
NervousnessMaximum
NervousnessMinimum
FactionAngrinessDelay
InformationExpirationBase
InformationVersionRefresh
DistractVerticalViewLimit
VisibilityDecrementInVisArea
VisibilityDecrementNighttimeInterior
MinEncumberanceXPAwardDistance
CarriedBodyMaxStamConsumption
CarriedCarriedWeightCoef
CarriedBodyWeightCoef
InformationBroadcastDelay
InformationBroadcastIgnoreRadius
WorthlessItemPrice
HorseEquipHealthDecrease
HorseEquipHealthUpdateDistance
ShoeHealthUpdateDistance
MaxEncumberanceXPAwardDistance
StealVisVolumeConspicuousnessMax
StealVisVolumeConspicuousnessMin
BestVisVolume
DefaultVisVolume
MaxItemDisappearingTime
ItemDisappearingMulti
BaseItemDisappearingTime
TreasureItemPrice
RestockRepairPerDay
PerceivedStateRecognitionDistanceMax
PerceivedStateRecognitionDistanceMin
StealVisVolumeTreasureItemTime
StealVisVolumeWorthlessItemTime
StealVisVolumeVisibilityMax
StealVisVolumeVisibilityMin
ItemOwnerDescFadeToSuspiciencyExp
ItemOwnerFadeCoefToSuspiciencyExp
ItemOwnerFadeCoefToSuspiciencyMul
ItemOwnerNeverFadesToSuspiciency
RestockPeriodSoul
BarterDominanceRelationshipWeightB
BarterDominanceSpcWeightA
ItemOwnerRelationshipToSuspiciencyMin
ItemOwnerFactionDistanceToSuspiciencyMax
ShopLargeTransaction
BarterAngrinessCoefWeightB
BarterAngrinessCoefWeightA
BarterCoefWeightB
BarterCoefWeightA
BarterDominanceChaBaseE
BarterDominanceSpcWeightD
BarterDominanceChaWeightC
CombatAutoAttackDelayIncreasePerAttackerHorse
CombatAutoAttackDelayIncreasePerAttacker
CombatAutoNPCOpponentAtkDelayCoef
ComboHitCancelProb
ComboStepSyncActionMod
ComboStepPerFen
ComboPerComboProb
CombatAutoTrickMinMaxDelay
CombatAutoTrickInvalidBlockAttackMaxProb
CombatAutoTrickMaxProb
CombatAutoTrickAttackProb
CombatAutoTrickNoAttackProb
CombatAutoAttackDelaySigma
CombatAutoScaleDefensivenessDelayRel
CombatAutoAttackDelayIncreasePerAttackerMissile
CombatAutoOppZoneAdaptDelayMinMin
CombatAutoZoneChangeDelayMaxMax
CombatAutoZoneChangeDelayMaxMin
CombatAutoZoneChangeDelayMinMax
CombatAutoZoneChangeDelayMinMin
CombatAutoMinDefenseModeWeight
CombatAutoEasyZoneWeight
CombatAutoTrickDelayVariability
CombatAutoClinchReactionDelayMinMax
CombatAutoClinchReactionDelayMinMin
CombatAutoZoneAdaptMSWeight
CombatAutoZoneAdaptDefenseWeight
CombatAutoZoneAdaptMinDefense
CombatAutoOppZoneAdaptDelayMaxMax
CombatAutoOppZoneAdaptDelayMaxMin
CombatAutoOppZoneAdaptDelayMinMax
CombatAutoForcedPeriodicalAttackStaminaLimit
CombatAutoGuardHysteresis
CombatAutoLameGuardOffset
CombatAutoMasterGuardOffset
CombatAutoClinchAlternativeMaxProbability
CombatAutoClinchAlternativeMinFencing
CombatAutoClinchReactionDelayMaxMax
CombatAutoClinchReactionDelayMaxMin
CombatAutoMoveProficiencyHPCoef
CombatAutoMaxAtkDistOffset
CombatAutoMaxHuntAttackDuration
CombatAutoMinHuntAttackDuration
CombatAutoMoveActivityDecreasePerAttacker
CombatAutoMaxAimDurationRandomAdd
CombatAutoMaxAimDuration
CombatAutoForcedComboStaminaLimit
PickpocketingStealthXP
PickpocketingMaxSkillChargeSpeedRatio
PickpocketingMaxSkillChargeTime
PickpocketingMinChargeTime
CombatMoveApproachSprintMinStamina
CombatAutoMoveProficiencySkillCoef
PickpocketingTimeChancePenaltyWorst
PickpocketingTimeChancePenaltyBest
PickpocketingNPCHurtTimeChanceMod
PickpocketingNPCDrunkTimeChanceMod
PickpocketingNPCSleepingTimeChanceMod
PickpocketingFailXPMod
PickpocketingStartedAgilityXP
LowReputationIconThreshold
NeutralReputationIconThreshold
HighReputationIconThreshold
GreatReputationIconThreshold
ReputationPropagationBiasTime
ReputationPropagationTime
MaxMorale
MinMorale
StolenKeyLockChangePeriod
StolenKeyExpiraitionBlockRadius
HealthToBadassnessMinCoef
SkirmishCheckThreatLevel
SkirmishPredominanceWeight
BadassnessMoraleWeight
ClassCourageMoraleWeight
MoraleLinearShiftFactor
MoraleLinearShiftBase
MoraleDecisionReliability
MoraleContextFadingSpeed
RiderBaddassWeight
AgilityBaddassWeight
StrengthBaddassWeight
CombatPerfectBlockProb0
CombatNoBlockProb1
CombatAutoSyncRiposteWeight
MoraleForCombat
MaxCourageMoraleContextFadingMod
CombatMasterStrikeProb0
CombatSyncPerfectBlockProb1
CombatSyncPerfectBlockProb0
CombatPerfectBlockOnRiposteCoef
CombatAutoTrickReactionSkillWeight
CombatAutoTrickReactionStaWeight
CombatAutoReactionDelayRangeSpread
CombatDodgeProbCoef
CombatDodgeProb0
CombatMasterStrikePowTo
ComboMinSteps
ComboMinProb
ComboNoActionNeutralProb
ComboNextStepProbHit
ComboNextStepProbBlocked
CombatAutoAggressionDiffScale
CombatAutoTrickReactionMaxDelay
CombatAutoTrickReactionMinDelay
HorseRidingXPOverride
HoundmasterXPOverride
AlchemyXPOverride
SurvivalXPOverride
ButcheringBloodPerPound
TransferedBloodToAttackerSecondaryWeaponMax
TransferedBloodToAttackerSecondaryWeaponMin
CorpseDisappearanceTimeUndiscovered
RespawnPeriodPublicEnemies
TrackedAreasNPCRadius
PlateCombinedFoleyThreshold
ChainmailCombinedFoleyThreshold
FabricCombinedFoleyThreshold
ButcheringBloodOffsetMin
TimeBasedAchievementTRCompliantProlongation
HorseMinFinalPrice
CombatDistanceFromStartPointForForcedUncertain
StolenGoodsForcedDiscount
NPCSpawnMinDistanceFromPlayer
CorpseDisappearanceTimeDiscovered
DogMoraleBuffPlay
DogMoraleBuffFeed
DogMoraleDefaultMax
DogMoraleDefaultMin
PerfectionistAchievementIncomeLimit
DogMoraleBuffSigma
DogMoraleBuffDistraction
DogMoraleBuffFetch
DogMoraleBuffAnimalKill
DogMoraleBuffKill
DogMoraleBuffPOIDiscovery
DogMoraleBuffContextCommand
DogMoraleBuffPraise
DogTargetSearchRadiusMin
DogMoraleIncreaseSkipTime
DogMoraleDecreaseWithoutInteractionFasterRelative
DogMoraleDecreaseWithoutInteraction
DogMoraleEventBuffCooldown
DogMoraleFromHitDamage
RiderDogThreatToHorseMoraleRelative
DogCommandMoraleThreshold
DogTargetPriorityBoostCurrent
DogTargetPriorityBoostPrey
DogTargetPriorityBoostEnemy
DogDisobeyMoraleThreshold
DogDisobeyTimeout
DogTargetSearchRadiusMax
PickpocketingRosetteMinSpeed
PickpocketingRandomChanceRollMinCap
PickpocketingIndicatorSharpness
PickpocketingComradePerkBonus
PickpocketingRobbedAngrinessChancePenalty
PickpocketingAngleChancePenalty
ThunderstormBuffRainIntensity
PerkBalancedDietActivationTime
PickpocketingLooterPerkExtraMoneyRewardMax
PickpocketingLooterPerkExtraMoneyRewardMin
PickpocketingAllTilesUncoveredAtSkill
PickpocketingThreeTilesUncoveredAtSkill
PickpocketingOneTileUncoveredAtSkill
PickpocketingRosetteMaxSpeed
PerkTauntAttackerMoraleMultiplier
StillBuffDuration
PerkBrutusCombatDmgRBonusFromBehind
PerkManlyOdourDirtinessThreshold
LocalHeroInfamousReputationThreshold
PerkCarriedBodyGravediggerWeightMul
PerkUndauntedCavalierCharismaLimit
PerkBloodRushDuration
PerkLastGaspCooldown
PerkLastGaspLongTermCooldown
HealthFadingFromLimitValue
JailRecoveryDebuffDurationMultiplier
JailRecoveryDebuffMaxHours
SteadyAimHysteresis
StillAndHiddenHysteresis
DefaultLocationMonitorHysteresis
PerkChainStrikeMaxChain
PerkRageHealthThreshold
PerkRageDuration
HorseExhaustedStaminaLimit
PerkNoRestForTheWickedStaminaLimit
BordererSprintBuffChargingDuration
ExteriorCrouchHysteresis
InteriorDrunkHysteresis
InteriorCrouchHysteresis
SleepwalkerPerkChance
DuringFaderHysteresis
FinestGoodsMinItemHealth
BlackArtsApprenticeBuffEndTime
BlackArtsApprenticeBuffStartTime
CleanlinessIsNextToGodlinessWashHeal
IsCleanBuffMaxDirtiness
CreativeSoulExhaustPerSec
RevenantBuffMaxHealthRegeneration
BordererSprintBuffCooldownDuration
ThieveryXPOverride
CraftsmanshipXPOverride
ItsaTrapPerkStealthXp
TheyWillNeverKnowPerkStealthXp
PerkVeteranChargeCount
BedQualityModificationCap
NeverSurrenderBuffHealthThreshold
DogDistractFleeDistance
DogDistractFleeRadius
DogGuardAttackRadius
DogGuardAlarmRadius
ClinchBackOffSkillWeight
ClinchBackOffDmgRWeight
SchedulerHealPerSecond
RPGContextSkillIntervalVariationRelative
RPGContextInjuredHealthThreshold
InfoTextNotificationCooldown
DogXpAntiExploitTimeout
DogFoundEventHoundmasterXp
XPShootingTargetHitDistanceMod
XPShootingTargetHitMinDistance
SecondaryStatXPShootingTargetHitPerDistance
PrimaryStatXPShootingTargetHitPerDistance
Listed means the parameter exists in rpg_param.xml by default, unlisted means it does not. It can be invoked from the lua scripts (the game uses LUA 5.1.x).
LUA Modding
See LUA Modding in Kingdom Come: Deliverance 2.
Adding & Modifying Icon GFX Files
Necessary tool: jpexs-decompiler
You can get it on GitHub: https://github.com/jindrapetrik/jpexs-decompiler
Modifying Textures
Texture Conversion
How to Modify Textures
Tutorial coming soon!
Can you help me? I don’t understand where to download the Release.zip archive containing a dll
What you have downloaded?
I downloaded and installed the extension for VS Code, from point 1. For the extension to work, I need a version.dll and minhook.x64.dll. I do not know where to download
Do you have Visual Studio Code? If not, install it.