Changelog for Normal Version reputation_change_normal.xml:

KCDII Reputation Rebalance - Normal Version Changelog

This version aims to provide a balanced and slightly refined reputation experience, remaining close to the original difficulty but with some adjustments for smoother gameplay.

General Changes:

  - Quest Rewards Slightly Increased: All types of quest rewards (micro, minor, small, normal, notable, extraordinary, max, faction rewards) have been increased by 15% (multiplied by 1.15).
  - "Individual" Crime Penalties Slightly Reduced: Penalties for "individual" crimes (crimes not reported to authorities and only affecting the immediate victim's reputation) have been reduced by 15% (multiplied by 0.85). Reported crime penalties remain unchanged from the base game.
  - Shop Transaction Reward Increased: Reputation gain from shop transactions has been slightly increased to make small transactions more noticeable.
  - Greeting Bonus Slightly Increased: Reputation gain from greetings has been slightly increased, making friendly interactions a bit more impactful.

Examples of Specific Changes:

  - **quest_reward_4_normal**: Increased from **0.25** to **0.2875**.
  - **quest_reward_7_max**: Increased from **1.5** to **1.725**.
  - **crime_theft_individual**: Decreased from **-0.25** to **-0.21**.
  - **shop_transaction**: Increased from **0.05** to **0.07**.
  - **greeting_increase**: Increased from **0.02** to **0.025**.

Intended Gameplay Experience (Normal Version):

  - Provides a reputation system that feels very close to the original game's difficulty.
  - Minor improvements to reward players slightly more for completing quests and slightly less punished for minor, individual crimes (like accidental trespass or quick, unnoticed sneak attempts).
  - Aims for a more consistent and enjoyable experience without significantly altering the core challenge of reputation management.
  - This version is ideal for players who want a vanilla-like experience but appreciate some minor enhancements to the reward and penalty balance.