Changelog for Easy Version reputation_change__easy.xml:

KCDII Reputation Rebalance - Easy Version Changelog

This version of the mod makes gaining reputation significantly easier and losing it much harder compared to the base game.

General Changes:

  - Positive Reputation Gains Increased: All sources of positive reputation gain (e.g., quest rewards, successful dialogue checks, shop transactions) have been doubled (multiplied by 2).
  - Negative Reputation Losses Reduced: All sources of negative reputation loss (e.g., crimes, failed dialogue checks, quest failures, negative events) have been reduced to 40% of their original value (divided by 2.5).

Examples of Specific Changes:

  - **quest_reward_4_normal**: Increased from **0.25** to **0.5**.
  - **quest_reward_7_max**: Increased from **1.5** to **3**.
  - **crime_theft_individual**: Decreased from **-0.25** to **-0.1**.
  - **crime_murder_reported**: Decreased from **-1.5** to **-0.6**.
  - **impress_success**: Increased from **0.1** to **0.2**.
  - **impress_fail**: Decreased from **-0.02** to **-0.01**.
  - **auto_witness_crime_theft**: Decreased from **-0.1** to **-0.04**.
  - **auto_hit_melee_weak_noChangeHostility**: Decreased from **-0.2** to **-0.08**.
  - **greeting_increase**: Increased from **0.02** to **0.04**.
  - **greeting_decrease**: Decreased from **-0.02** to **-0.01**.

Intended Gameplay Experience (Easy Version):

  - It will be much easier to become well-liked and maintain a high reputation in villages and with factions.
  - Minor crimes will have a minimal impact on your reputation.
  - You will be more quickly forgiven for negative actions, allowing for more freedom in gameplay without severe reputation consequences.
  - This version is ideal for players who prefer to roleplay as a hero, want to be easily accepted, or find the default reputation system too punishing.